Project Glossary

Diving into creative projects or tackling important issues can sometimes feel overwhelming, especially when you come across words or concepts that are new or unfamiliar. That’s where this glossary comes in—it’s like your personal guide to understanding key terms used throughout the zine.

This glossary is here to make things simple, clear, and accessible. It explains the meanings behind specific words, phrases, or ideas, giving you the tools to confidently explore the topics we’re discussing.

We hope this glossary empowers you to fully engage with the content and inspires you to think critically, ask questions, and share your own ideas. Understanding the language of change is the first step to becoming an active part of it.

General Terms

  • UNCRC: The United Nations Convention on the Rights of the Child—a list of rights that all children and young people have, like the right to education, safety, and expressing yourself.

  • Creative Catalysts: People or organisations who use creative activities like art, writing, or film to help others share their ideas and make change happen.

  • Trauma-Informed Practices: Ways of working that understand how difficult or upsetting experiences can affect people, making sure everyone feels safe and supported.

  • Rights-Based Approach: Ensuring that your rights—like the right to have your opinions heard—are part of everything we do.

Your Rights (UNCRC Articles)

  • Article 13: Your right to express yourself and share your ideas through things like art, writing, or conversations.

  • Article 27: Your right to have what you need to live well—like food, clothing, and education.

  • Article 29: Your right to an education that helps you reach your full potential and learn about the world.

  • Article 30: Your right to enjoy your own culture, language, and traditions.

  • Article 31: Your right to relax, play, and take part in activities like sports and art.

Educational Settings

1. Interrupted Learners

  • Interrupted Learners: Young people whose education has been disrupted due to circumstances such as moving home, family challenges, or illness.

  • e-Sgoil: An online school in Scotland that helps learners get back into education in a way that works for them.

  • Digital Accessibility: Making sure online learning works for everyone, including people with disabilities or who need extra support.

2. Gaelic Medium Education

  • Gaelic Medium Education (GME): Schools where most lessons are taught in Gaelic, helping keep the language alive and strong.

  • Sàr Sgoil: A “Dream School” idea that imagines a school where Gaelic is a big part of learning and life.

  • Cleachd i! (Use it!): A campaign encouraging people to use Gaelic in their daily lives.

3. Secure and Residential Care

  • Secure Education: Schooling for young people who live in places like care homes or secure residential centres, where they get extra help and support.

  • Creative Outputs: Projects like comics or art that help young people share their stories in a creative way.

  • Safeguarding: Making sure young people feel safe and cared for, especially when talking about difficult experiences.

4. Refugee, Asylum-Seeker, and Displaced Learners

  • Refugee Learners: Young people who’ve had to leave their home countries because of danger or conflict.

  • Asylum Seekers: People waiting to find out if they can stay in a new country as refugees.

  • Cultural Sensitivity: Recognising and respecting different cultures and making sure everyone feels included.

5. Kinship Care

  • Kinship Care: When children or young people are looked after by family members or close friends instead of their parents.

  • Kinship Learners: Young people in kinship care who might face extra challenges like moving home, school and dealing trauma and/or poverty.

  • Relational Support: Building strong, trusting relationships to help young people feel supported and safe.

Creative Practices

  • Zine: A small, handmade booklet that mixes art, writing, and ideas to tell a story or share information.

  • Citizen Journalism: Young people sharing their own experiences and opinions through blogs, videos, or other media.

  • Comic Panels: Drawings and words in a comic style that help tell a story or explain an idea.

  • Animation: Creating moving images or cartoons, often used to tell stories or share ideas in a fun and engaging way.

  • Games Design: Making video games, including creating characters, environments, and gameplay mechanics to entertain and educate players.

  • Creative Writing: Writing stories, poems, scripts, or personal reflections that express your ideas and imagination.

  • Drawing: Using pencils, pens, or other tools to create pictures, often to express ideas or emotions visually.

  • Illustration: Creating drawings or images to explain a story or concept, often for books, posters, or digital media.

  • Exhibition: A public display of artwork, writing, or other creative projects, giving people a chance to see and celebrate what’s been created​

Labels and Concepts

  • Child-Led Approaches: Letting young people take the lead in their learning and activities so their voices are heard.

  • Cultural Advocacy: Standing up for and celebrating your culture and heritage, like Gaelic language and traditions.

  • Learning Environments: Spaces where education happens—whether it’s a classroom, an online platform, or outdoors.

Challenges and Solutions

  • Developmental Appropriateness: Making sure lessons and activities match the age and needs of the people involved.

  • Emotional Triggers: Topics or activities that might bring up strong emotions or memories, especially for people with difficult pasts.

  • Feedback Loop: A system where people share their thoughts and ideas, which are then used to improve future projects.

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our learning: Creative voices in Education

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